This kit includes bait, animal calls, snares, cage traps, and hunting traps like those found in the adventuring gear section.
1d6 bludgeoning damage. On a 4, the character finds a Lucky Penny.
Basically, the idea is that a lot of campaigns are low-magic, or even if they’re mid or high-magic, low-level characters still can’t get many magical weapons in 5e. Once again, any changes that I've made to existing item descriptions have been highlighted. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons.
It gives a small, hologram-like view of an elemental plane, changing which plane is displayed by changing the gemstone. Grit and Glory is intended for campaigns where players and opponents are made using similar rules. It can only be recharged by the wearer changing one letter in their own race or class. Tanglefoot Bag. Furby of Recording - This toy looks like a tiny fey animal with big creepy eyes. These weapons are the same as their counterparts for the. Climber's Kit. Helen’s Earring - An earring that telepathically describes whatever is visible in front of the wearer, whether they can see it or not. A climber's kit includes special pitons, boot tips, gloves, and a harness. Time Grenade - A wind-up clock incased in a glass ball. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to catch wild game.
This device is made for listening through doors and other solid surfaces. Smoke Stick. Mirrors of Clever Seeing - A pair of mirrors. On a 20, you regain a warlock spell slot. The Furby can store one spell of any level and cast it automonously a given number of minutes later. If the wearer completely avoids the attack, the user catches the projectile. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to tend and harvest flowers, mushrooms, herbs, and other delicate flora often used in alchemy, seasoning for food, and medicine. The field repels any metal objects within 10ft of the ball. Animal Trainers Kit. Pan of Nostalgia - A frying pan and lid that materializes one fully cooked breakfast platter for one once per day when exposed to flame. Enemies become disgusted and will avoid the user for 1d6 rounds, only attacking the user if they are attacked.
In order to teleport, choose how far you want to travel, then do an Arcana check. All of my change to the table above have been highlighted in bold and explained below.
Whatever the material, this is a magic hat that gives the consumer 1 usage of Inspiration if they say out loud, "If I'm wrong, I'll eat my hat!" A magical glove you wear that will immediately conjure a permanent magehand for as long as the glove is worn, which you can use as you'd normally use magehand. Grants advantage to Perception. August 2019 Resin of Stronmaus, Uncommon - Sweet, viscous tree sap collected from an unknown tree. Not every language is recorded in a dictionary or easily obtained; consult with your Dungeon Master about what languages are available in their game. Wearing the suit allows you to try to hide when you are lightly obscured from the creature from which you are hiding. In addition, you can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. This section provides new (and some old from 3rd edition) items and tools; as well as adding descriptions and more functionality to some existing items. A wife commissioned this collar after her husband, a retired soldier with significant PTSD, lost the dog that he had bonded with.
The DC equals 5+1 for each five feet (1 square) traveled. A stiletto is a knife with a long narrow blade, designed mainly for stabbing. This bag filled with writhing, sticky black tar bursts on impact and covers the ground in a 5-foot radius with sticky goo. Collar of Finding - A leather collar with a small metal emblem of a star on it. This tool consists of several metal hooks attached to a central ring which is tied to the end of a rope. Bracers of the Woodland Hunter, Uncommon - Once per long rest, you may cast Hunters Mark as a first level spell without using a spell slot. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to determine the value of individual or an inventory of goods. It can only be used if full of tea, which must be brewed and steeped normally. Glove of Magehand - Requires attunement. Hands of the Knight Initiate, Uncommon - Once per long rest you can cast Bless and Bane each once as a first level spell without using a spell slot.
Made for a laborer with low self esteem. This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. Has 3 charges, refills charges every day at dawn.
While wearing these you ignore difficult terrain caused by nonmagical deep snow but reduce your total walking speed by 5 feet at all times. For the effects granted by this ability, you count as a level one Warlock. The blanket was crafted by an enchanter after his young son confided he was afraid of the dark to help his son get to sleep. If anyone is aware of the teapot being poured, they are immediately compelled to sit down and have tea (WIS vs DC 18). Black Bodysuit.
Gives resistance against Cold damage. Magnetic Charge - A fist-sized metal ball with a button on top. Need a list of weird, wild, and strange magic items to randomly bestow on your adventurers? This unarmed strike deals an additional 1d6 bludgeoning damage per charge in the ring. A person wearing the bracelet can make a small light hover 50 feet above the collar.
You gain the 1st level patron ability of a patron you do not serve.
When the orc was struck down, with his final words, he requested that he’d be turned into a tabard so he could protect his friend once more. Snowshoes.